As a way of figuring out what was possible and what had to be completed in which programs, adobe after effects was tested early on. Below is a comparison of two photoshop backgrounds. The first places too much on the foreground instead of where Nihl's shadow will briefly appear in the background. Also, as this shot is relatively early in the animation, light had to be taken out in order to increase the build up to blinding light towards the end. Film grain was applied throughout the animation (apart from the POV shots) to increase the gritty and abrasive feel. This effect also made elements generated in photoshop and flash better integrate within the 3ds max environment.
Individual 'glitches' were also animated using noise and displacement maps to distort or scrape some of image away. This all follows on from the idea that the events are being recorded on degraded 'security cameras' placed randomly throughout the wasteland.Sunday, June 13, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment