Monday, May 10, 2010

Week 6 Part 1

Progress submission on Tuesday. Undoubtedly the most difficult section of the submission were the test animations. Seraphi's required use of bones to manage the animation of so many different pieces as shown below. All the pieces were individually painted in photoshop. Managing the layers and armatures proved difficult at first but once they were established the smooth 'float cycle' achieved the desire effect for Seraphi.

Nihl had to be completely hand drawn for every frame. The final product; however, lacked emotion, failing to convey they fear mixed with curiosity that Nihl will exhibit throughout the animation. More experimentation needs to be done in animating a realistic scuttle. After the presentation, the design of Nihl was criticised as not evoking the sympathy intended for the characters. Although the criticism is valid, I believe the correct feel of the character can be achieved through the correct animation and does not require a re-design of the character.

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